The heraldry hall

Seven great houses, one Crown

Favor is a currency and a record. Serve a house and its merchants open their better ledgers; wear its colors and the realm knows whose word you carry.

The Crown of Vireldan

The Crown

House Virellan

The royal house. Does not compete in any single domain; it binds all of them. Rules through arbitration, legitimacy, and the consent of the other houses. Its strength is symbolic and political in equal measure. In Vireldan, every gesture matters.

Seat: Vireldan Crownlands Merchant: Crown Court Quartermaster · 3 wares behind favor (acquainted → trusted → sworn) House set: Sovereign Regalia · Assembled across the Crown and three Great Houses. The realm-binding set.
Heraldry of House Oxbridge

Arcane Order

House Oxbridge

Controls and licenses the practice of magic across the realm. Advises, consults, and deliberately avoids military or economic overreach. Their power comes from being trusted by everyone precisely because they don't compete with anyone. Structured, deliberate, nothing accidental.

Seat: Oxbridge Merchant: Lyceum Stockmaster · 7 wares behind favor (acquainted → trusted → sworn) House set: Magister's Vestments · Crafted at the Lyceum from construct drops and arcane reagents.
Heraldry of House Cantellan

Hidden Knowledge

House Cantellan

Vassal to Oxbridge, absorbed into their city, operating beneath the visible tier of power. Research, covert archives, intelligence networks. The eye that does not open. The key that does not announce what it unlocks. They notice everything and are rarely noticed.

Seat: Oxbridge Merchant: Scholarium Quartermaster · 5 wares behind favor (acquainted → trusted → sworn) House set: Investigator's Cloak · Stitched from intel-bearing humanoid drops and bound with Cantellan recipe scrolls.
Heraldry of House Calewren

Wealth

House Calewren

Controls trade routes, ports, merchant guilds, and the flow of goods across the realm. No hard power of their own; they monetize everything that moves and use that leverage politically. Loud, transactional, always in motion.

Seat: Western Coast Merchant: Bullion Hall Master · 5 wares behind favor (acquainted → trusted → sworn) House set: Bullion Regalia · Traded only. Every piece costs Trade Tokens at the Calewren Bullion Hall.
Heraldry of House Threvin

Force

House Threvin

Military power, discipline, and enforcement. Garrisons, officers, defense contracts. Cannot generate wealth independently and depends on the Crown's legitimacy to operate. Utilitarian, imposing, and entirely uninterested in subtlety.

Seat: Threvin Merchant: Threvin Armsmaster · 7 wares behind favor (acquainted → trusted → sworn) House set: Garrison Plate · Earned only by the kill-grind. Threvin-region drops + Frostwatch Champion Crest.
Heraldry of House Darrenton

Faith

House Darrenton

Controls the moral narrative of the realm. Legitimizes or delegitimizes actions through divine authority, stabilizes crises through pastoral influence, and provides the spiritual framework that Crown rule rests on. Calm, solemn, and certain of its standing.

Seat: Darrenton Merchant: Cathedral Almoner · 7 wares behind favor (acquainted → trusted → sworn) House set: Cathedral Vestments · Mixed-source: Darrenton herbs, undead drops, and the Crypt Wight Skull capstone.
Heraldry of House Gildenmere

Memory

House Gildenmere

Preserves institutional history, precedent-law, and the accumulated record of the realm. Slow, dense, and load-bearing in ways that are easy to underestimate. Nobody moves fast in Gildenmere territory. Knowledge here is heavy, not accessible.

Seat: Gildenmere Merchant: Grove Hall Herbalist · 5 wares behind favor (acquainted → trusted → sworn) House set: Old Rite Mantle · Gathered only: T6 herbalism + lumbering + Boundary Guardian Rune capstone.
Heraldry of House Leronvale

Perception

House Leronvale

Shapes how things are seen: ceremony, culture, narrative, the public face of power. Absorbed into Vireldan, permanently present at court, with no military or economic fallback. Their leverage is indispensability. Their vulnerability is that it only works while the Crown needs them.

Seat: Western Coast Merchant: Court Maître · 4 wares behind favor (acquainted → trusted → sworn) House set: Courtier's Finery · Niche: Masked Duelist trophy + Leronvale social events at Trusted Favor.