v0.16.0 ·
Band Together
Rally your guild
Guild Dungeons are here: bring your guild together for five-player runs across six tiers. Call a rally, fill the party, then fight through trash waves to a tier boss for shared loot. Every role, tank, healer, and each damage style, earns its own uncommon and rare rewards from a clear.
The trinity matters
Guild bosses pound the whole party with a rising pulse and enrage if a fight drags on, so from the middle tiers you will want a real tank and healer, not five damage-dealers. The first couple of tiers stay forgiving while your guild finds its feet.
A cleaner fight
Solo, training, dungeon, arena, and guild fights now share one polished combat screen: a live combat log that names your foe and shows the XP and loot you gain, swing timers on both cards, a compact quick-use bar, and a readied-spells hotbar.
New divine magic
Healers gain a wider divine toolkit, including new area heals that mend your most-hurt allies and protective shields, so holding a party together plays very differently from dealing damage.
Gear that makes sense
We did a top-to-bottom pass on item power so rarity finally means what it says. A rare now sits a clear, sensible step above a common of the same tier instead of being a wild jackpot, jewelry bonuses line up with their intended designs, and a handful of items that were far too strong have been brought back in line.
Read your gear at a glance
Equipped and stored items now carry a colored rarity edge, and uncommon-and-better gear gets a soft matching glow so your best pieces stand out. The equipment panel now lays your totals out as a clean stat sheet.
New faces and finer gear
A batch of monsters got fresh artwork, including the guild-dungeon bosses and the foes you clear on the way to them, and a range of items picked up updated icons, so more of what you fight and what you wield now has its own bespoke look.
Sharper duels
Arena duels use the same polished combat view now, with a live duel log and your Elo on show, so a match reads clearly from the first swing to the last.
Vireldan keeps its own time
Timestamps across the game now show the Virellan year, counted from the realm’s own calendar, for a bit more of the world in every log.
Fixes
- Every red action button is now a consistent height across the game.
- A stat readout could show an impossible value like “+-21%”; penalties now display correctly, and speed penalties read as a clear minus.
- Fixed back-navigation that could error when leaving some guild and dungeon screens.
- Guild solo-test runs and token payouts now settle correctly, and run history always shows the loot outcome, including “No drop this run.”
- The AI healer now channels mana between casts instead of standing idle.
- Leaderboards moved into the More menu to declutter the home screen.
- Many combat-screen spacing and readability fixes for a tighter, more legible layout.