← All patch notes

v0.18.0 ·

Sighting In

Rangers, nock your arrows

Arrows now live in a dedicated quiver slot on your equipment doll, so you can always see which arrow is nocked and how many you have left, and your quick slots are freed for potions. More importantly, poison arrows now pierce armour in Guild Dungeons and Arena duels the way they already did solo, so a ranger no longer quietly loses a chunk of their damage the moment they leave a solo fight.

Casters can duel again

Ranked duels were ignoring your PvP loadout, so wizards and clerics fought entire matches on plain auto-attacks with their spells never firing. Duels now use your committed stance and its spellbook, so a caster fights as a caster. Your duel loadout commits one stance and its spells per match, which keeps a defending build honest.

Timers that tell the truth

Gathering and crafting cadence now reads the real speed-adjusted rate everywhere, so the countdown ring, the skill-screen bar, and the per-hour rates all agree. The expedition card also shows your total speed-up in one place, base time, effective time, and the combined percent, so mastery, gear, and gem bonuses finally add up to a number that matches the clock. Your ore and XP per hour rise as you get faster now, too.

See your recovery

The Boons panel now shows your passive out-of-combat recovery, so the health and mana you slowly regain while resting is finally visible, right next to the boons that raise it.

Fixes

  • Spell casts no longer award Strength XP by mistake. Casting trains Magic or Divine, plus Mana, as intended.
  • You can no longer equip a single ring into both ring slots, or one dagger into both hands, which was doubling its stats. Buy or find a second copy to fill the other slot.
  • The guild Apply button now greys out, reads Applied, and stays that way across reloads, so it cannot be spammed.
  • You now get a notification the moment you are accepted into a guild.