v0.22.1 ·
Every Tick Accounted For
Your pack keeps up
The Vault, Market, Home, and skill pages now reconcile with the realm as you enter them. Materials, XP, mastery, and gold arrive together instead of one screen waiting behind another.
Rewards you can see
Item, XP, and gold notices now come from the server’s exact reward record. They survive quick page changes and reconnects, so a real reward no longer disappears merely because the screen moved.
Combat starts when the clock says
The first cooldown now points at the first real attack. Combat bars wait for the server when a strike is late instead of beginning another pretend cycle before damage lands.
A note on Dark Hold
Dark Hold still reduces gathering yield by 25%. A completed action can therefore grant skill XP without a material, which is an intended seasonal rule rather than a lost reward. We still need to show this modifier more clearly in the action UI.
Fixes
- The Market Sell list and Vault now update while passive rewards are arriving on screen.
- Home skill XP and the active action’s mastery now move with locally projected server deadlines.
- Quickly switching actions no longer sends duplicate starts or lets an older response rewind newer rewards.
- Long unattended crafting now applies material preservation in the same order as watched crafting.
- Reward floaters no longer get stranded or lost when a page unmounts during native measurement or animation.