← All patch notes

v0.4.0 ·

The Jeweller's Eye

Crafting that rewards choice

No single "best item to spam" anymore. Each gear type now trades off XP per material vs XP per second vs XP per craft, so small cheap pieces, big bulk pieces, and everything between each have a real niche.

Sharper jewel cuts

House gem cuts are rebalanced so each cut owns a clear identity. The over-strong Precision cut is toned down, and every cut's special effect (gold find, healing, gathering speed, rare-drop) is now shown right on the gem and ring, and actually works.

Fixes

  • Travel no longer dead-ends. Players who couldn't reach any region are unstuck (your location heals on your next trip).
  • The game no longer occasionally forgets your character or drops you to a new one after a connection hiccup.
  • Crafting cards moved the level into a clearer XP · time · level row, and long recipe names no longer push it off-screen.
  • The Home expedition tiles no longer cut off labels like "Output / hr" or item names.
  • Tiny gem-cut bonuses no longer display as "+0%".