The dungeons
27 doors that need a key
A dungeon is a fixed run: a set order of monsters, then the thing at the end of it. You bring a key, and you either finish or you do not. Only the tier six doors are graded, one star to three; everything below is single difficulty.
Tier 1
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Roadside Bandit Camp Vireldan Crownlands A small criminal camp near a major road.
Level 3 5 steps Boss: Bandit Captain -
Fenmark Mill Cellar Blackwater A rural mill cellar overrun by pests and petty criminals.
Level 3 5 steps Boss: Mill Saboteur -
Scholarwood Edge Oxbridge The safer edge of Scholarwood, where ordinary beasts and minor magical disturbances gather.
Level 4 5 steps Boss: Glass-Eyed Stag
Tier 2
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Mallow Ford Burrows Merchant Lowlands Muddy riverbank burrows and collapsed animal tunnels near Mallow Ford.
Level 17 6 steps Boss: Brown-River Burrow Beast -
Old Watchtower Oxbridge A ruined Crown watchtower occupied by criminals, deserters, and scavengers.
Level 19 6 steps Boss: Fallen Watch Captain
Tier 3
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Black River Caves Blackwater Damp river caves used by smugglers and inhabited by river beasts and drowned dead.
Level 32 6 steps Boss: Black River Wisp -
Oxbridge Training Vault Oxbridge A controlled arcane combat chamber beneath Oxbridge.
Level 32 6 steps Boss: Training Vault Sentinel -
Darrenton Crypts Darrenton Cathedral crypts where restless dead and tomb intruders are found.
Level 32 6 steps Boss: Crypt Wight -
Calewren Sea Cave Western Coast A coastal cave used by smugglers, pirates, and sea creatures.
Level 32 6 steps Boss: Reef Pirate Captain -
Welling Smuggler Den Merchant Lowlands A hidden den beneath a crossroads storage house.
Level 32 6 steps Boss: Crossroads Smuggler Chief
Tier 4
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Gildenmere Barrow Gildenmere An old burial mound with spirits, old oaths, and ritual dead.
Level 37 7 steps Boss: Boundary Warden Spirit -
Drossfen Cargo Tunnels Merchant Lowlands Cargo tunnels, hidden storage, and criminal transport routes under a busy market town.
Level 38 7 steps Boss: Drossfen Cargo Master -
The Abandoned Grotto Western Coast A shuttered pleasure-grotto the smugglers moved into. The elegance is a leftover.
Level 39 7 steps Boss: Bay Smuggler Baron -
Threvin Pass Caves Threvin Mountain caves filled with raiders, beasts, and large humanoid threats.
Level 49 7 steps Boss: Ogre Passbreaker
Tier 5
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Northern Mountain Hold Threvin An abandoned stone hold in the mountains, now occupied by raiders and monsters.
Level 62 8 steps Boss: Mountain Hold Warlord -
Scholarwood Deep Hollow Oxbridge The deeper, older part of Scholarwood, where the forest becomes more magical and less safe.
Level 63 8 steps Boss: Old Root Sentinel -
Gildenmere Old Ritual Grove Gildenmere An ancient grove guarded by old rites, spirits, and forest-bound dead.
Level 64 8 steps Boss: Moss-Bound Archivist -
Southern Blighted Grove Southern Corridor A blighted woodland south of Mallow Ford, dangerous but not tied directly to the main plot dungeon chain.
Level 69 8 steps Boss: Blighted Grove Horror
Tier 6
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Calewren Reef Fortress Western Coast A pirate-held reef fortress built into coastal rocks and broken sea walls.
Level 80 10 steps Difficulty 2 of 3 Normal Boss: Reef Fortress Admiral -
Snowline Warding Threvin A warding-post at the snowline, above where anyone still patrols.
Level 80 8 steps Difficulty 1 of 3 Idle Boss: Hoarwind, the Pass-Warden -
Threvin Frostwatch Bastion Threvin A frozen military outpost overrun by mountain enemies.
Level 80 10 steps Difficulty 3 of 3 Challenging Boss: Frostwatch Champion -
Crownlands Forgotten Vault Vireldan Crownlands An old Crown storage vault, half-collapsed and still protected by forgotten wards.
Level 82 10 steps Difficulty 3 of 3 Challenging Boss: Forgotten Vault Sentinel -
Scholarwood Canopy Oxbridge The high canopy of old Scholarwood, where the wood grew past anyone watching it.
Level 82 8 steps Difficulty 2 of 3 Normal Boss: Hollowed Oakfather -
Witherwood Rotheart Southern Corridor The dead centre of the blighted wood, where the rot has had time to build something.
Level 84 8 steps Difficulty 3 of 3 Challenging Boss: Threshold Keeper -
Wardstone Marches Gildenmere Old rite country past the wardstones, where the line is still walked.
Level 84 8 steps Difficulty 3 of 3 Challenging Boss: Wardstone Colossus -
Shipbone Deeps Western Coast Deep water past the fortress reach, worked by wreckers and whatever the reef grew.
Level 84 8 steps Difficulty 3 of 3 Challenging Boss: Shipbone Behemoth -
Ancient Boundary Ruin Gildenmere An ancient boundary ruin with spirits, constructs, and unstable old magic.
Level 86 12 steps Difficulty 3 of 3 Challenging Boss: Ancient Boundary Guardian