The vault
Everything you can carry
2,054 items, painted rather than tabulated. Start with the slot you are trying to fill, or with the kind of thing you are looking for.
By where you wear it
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Main hand 67 pieces Swords, staves, bows, mauls and every other thing you swing or draw.
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Off hand 18 pieces Shields and the second hand of those who fight with two.
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Head 44 pieces Helms, hoods and circlets.
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Chest 44 pieces Plate, mail, leather and cloth for the body.
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Legs 43 pieces Greaves, breeches and skirts.
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Feet 35 pieces Boots, sabatons and slippers.
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Hands 35 pieces Gauntlets, gloves and wraps.
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Cloak 38 pieces What hangs from the shoulders.
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Belt 35 pieces Girdles, sashes and sword belts.
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Neck 64 pieces Amulets, torcs and pendants.
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Rings 76 pieces Bands, signets and seals.
By what it is
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Consumables 110 entries Food, potions, poisons and arrows: everything that is spent rather than worn.
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Patterns and recipes 24 entries The written knowledge a craft needs before it can make a thing at all.
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Gems 61 entries Rough stones and the cuts each house prefers.
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Trophies 62 entries Proof you were there, taken from things that would rather you were not.
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Tools 79 entries The implements of the trades: picks, rods, knives, needles.
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Materials 185 entries Ore, bar, hide, cloth, herb and fish. The raw stock every craft runs on.
Those counts are the plain items. A further 1034 are named variants of them, forged, looted or awarded with a different name and the same shape. Every catalogue page can show them on request.