The trades

Twenty-five skills, one to ninety-nine

Sixteen professions run on the same rails: six tiers, a master who gates each one behind a tool, and a mastery track under every action. The other nine are earned by fighting and by watching the sky.

New to the trades? Start with how professions work: the experience curve, the six tiers, the tool rule that catches people out, and mastery.

Gathering

Seven skills that take from the land. None of them makes anything you use directly: every one feeds a craft.

Crafting

Nine skills that turn what you gathered into what you equip, eat and drink.

Combat

Eight skills you never select. They level by fighting, and which one takes the experience is decided by how you choose to fight. The combat guide covers the stats, the six styles and both spellbooks.

Knowledge

Commune with the twelve as they cross the sky. Only three are in reach at a time, and which three is not up to you.

Starcalling and the twelve