← All professions

Herbalism in Vireldan Idle

Gathering · 24 actions

Herbalism

Cultivate and harvest spell reagents. Mage and priest both pay well for the right cutting.

The supply chain

What it feeds

Gathering produces nothing you use directly. Everything here is raw stock for a craft.

Grand Herbalist Meriel

The master hands you the first tool free. The five above it are bought, and a tool only unlocks its own tier: owning the tier five tool does nothing for tier two work.

  1. T1 Bronze Sickle level 1
  2. T2 Iron Sickle level 15
  3. T3 Steel Sickle level 30
  4. T4 Tectonite Sickle level 45
  5. T5 Lunarite Sickle level 60
  6. T6 Solarite Sickle level 75

The six tiers

Each tier needs both the level and the tool that belongs to it. Times are the base interval, before mastery takes up to a quarter off.

Action Yields XP Time
Tier 1 level 1 Bronze Sickle
Cut Mageroot Mageroot 7 4.0s
Dig Arcaneroot Arcaneroot 5 4.0s
Pick Bitterthorn Bitterthorn 5 4.0s
Pick Redleaf Redleaf 5 4.0s
Tier 2 level 15 Iron Sickle
Cut Gallwort Gallwort 10 4.4s
Cut Woundwort Woundwort 10 4.4s
Pick Duskpetal Duskpetal 10 4.4s
Pick Moonpetal Moonpetal 10 4.5s
Tier 3 level 30 Steel Sickle
Cut Venomcap Venomcap 18 4.8s
Cut Wispleaf Wispleaf 18 4.8s
Dig Bloodroot Bloodroot 18 4.8s
Dig Sageroot Sageroot 15 5.0s
Tier 4 level 45 Tectonite Sickle
Cut Stormpetal Stormpetal 38 6.5s
Pick Azurebloom Azurebloom 25 5.2s
Pick Blightbloom Blightbloom 25 5.2s
Pick Mendbloom Mendbloom 25 5.2s
Tier 5 level 60 Lunarite Sickle
Cut Frostbloom Frostbloom 69 9.0s
Cut Vigorleaf Vigorleaf 34 5.6s
Pick Frostpetal Frostpetal 34 5.6s
Pick Sablepetal Sablepetal 34 5.6s
Tier 6 level 75 Solarite Sickle
Cut Reliquary Bloom Reliquary Bloom 138 14.0s
Dig Direroot Direroot 47 6.0s
Dig Heartroot Heartroot 47 6.0s
Pick Starcap Starcap 47 6.0s

Underneath the level

Every action carries its own mastery track, one to ninety-nine, separate from the skill. Mastery is per action: mastering copper does nothing for iron. At ninety-nine a single action runs up to 25% faster, pays up to 10% bonus skill experience, and has up to a 20% chance of an extra yield.

How professions work covers the experience curve, the tier gates and offline progress, which are identical for all sixteen.