← All patch notes

v0.2.0 ·

A Complete Arsenal

A complete arsenal

Every weapon family (daggers, spears, maces, mauls, greatswords and bows) now runs the full Bronze-to-Rune ladder, with matching cloth, leather, chainmail and plate armour for every slot and tier. All of it craftable from materials you already gather.

Two blades are faster than one

Wield a dagger in each hand and your off-hand lands an extra half-power strike with its own swing: a fast, accuracy-hungry style all its own.

Crafting, organised

Recipes are now grouped into collapsible tier sections, base materials are listed before the gear they go into, and each ingredient shows a green or red count so you can see at a glance what you can build.

Know the fight

Every combat stat now explains how it works in plain terms, a new Combat page in the Codex shows which damage type beats which armour, and you now watch each swing land as its own damage number.

Fixes

  • Combat no longer flashes "Miss" when you fell an enemy in a single hit.
  • Item details now show a single, correct Max HP line instead of a duplicate.
  • The Market screen no longer crashes when opened.
  • The vault's "+1 Slot" button is fully on-screen again.
  • Within each tier, base materials (bars, cut gems) now unlock before the gear that needs them.