← All patch notes

v0.20.0 ·

Keeping Time

Bars that fill true

Every timer in the game now runs on the server’s clock instead of your phone’s. If your phone’s clock drifted even a few seconds, bars used to crawl, hang just short of full, and jump ahead. The game now measures that drift on every connection and corrects for it, so every progress ring, cooldown, cast bar, and countdown fills exactly true on every device.

Smooth under load

The live connection now speaks only when something actually happened: a tick landed, loot dropped, a warning fired. The quiet once-a-second chatter that made some phones stutter through long crafting sessions is gone, and the bars glide the way they should.

The Codex, dressed properly

The Codex now wears the same painted location header as the rest of the game, its tabs sit right on every page, and the Skills tab shows each skill’s painted artwork instead of a placeholder symbol.

One roof over every page

Leaderboards, your Profile, Feedback, the Codex, and the Arena rankings now open under the same slim painted banner as the rest of Vireldan, and info drawers across the game open at consistent heights. Fewer seams, one world.

Fixes

  • Progress rings and bars no longer show more time than the action takes, and always fill all the way before starting the next cycle.
  • The Codex tabs no longer get squeezed into slivers on the Skills and Items pages.
  • The Chronicle now greets a fresh hero with a proper welcome instead of an empty page.
  • Small wording and layout polish across guild dungeons, combat, and the Codex.